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We are creating games and short films with a variety of partners.

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A notable piece of work this game's story is based on is SCP-5000 by Tanhony. This is an isolated event based under the SCP-5000 canon. You can also find a community breakdown of SCP-5000 here.


After discovering a foreign entity in the human psyche responsible for pain and negative traits of humanity, the SCP Foundation scrambles to discover its nefarious purpose. The 05 Council are dismayed at the discovery, undergoing belief that they must exterminate all of humanity with emotionless omnicide to prevent a horrifying scenario humanity will face in the future — also known as Project PNEUMA.

The 05 Council sends out instructions to high-ranking staff within the SCP Foundation, which are met by radical reactions, including suicide and mass resignations. A cure is made for all remaining staff, which removes all pain and induces mass apathy, ceasing the suicides and resignations completely.

You are a team of operators from the Global Occult Coalition, a division of the United Nations that is designated to handle anomalous entities and events. You are inside of the site where the SCP Foundation is staging a series of large-scale attacks with artificially-engineered entities that are capable of killing and infecting people in masses.

You must find any and all information you can get your hands on and bring destruction to the facility.

About the game

SCP: Pandemic is a hardcore 4 player cooperative first-person tactical shooter, with a focus on unique design and story aimed to deliver something remarkable for free. Currently in the Private Alpha development period for supporters. Beta is expected for Late 2020 or Early 2021.

Key features

  • 4 player cooperative PvE gameplay - with an option to play alone.
  • Peek around corners and breach doors.
  • Heavily immersive and detailed sound design and spatialization.
  • Search the sector for details of the event and the Project PNEUMA.
  • Peer-to-peer multiplayer.

Supporter Pack

SCP: Pandemic will be free.


  • Original Sound Track

  • In-game Supporter badge


  • Discord "Backer" role*.

*Backer role is offered only for pre-orders during the Private Alpha period (April 2020 to January 2021).

Founders Edition and Supporter Pack will be given to those who pre-order sometime Early-Mid 2021.

Most popular

Founders Edition

SCP: Pandemic will be free.


  • Founders-only cosmetics.


  • Future 10% discount for In The Balance: Faultline. Does not include DLC or IAP.

  • Private Beta access (Expected for early in January)

  • Discord "Backer" role*.

*Backer role is offered only for pre-orders during the Private Alpha period (April 2020 to January 2021).

Founders Edition and Supporter Pack will be given to those who pre-order sometime Early-Mid 2021.

Founders Bundle

SCP: Pandemic will be free.


  • Supporter Pack (2021)

  • Founders Edition (2021)


  • Private Beta access (Expected for early in January)

  • Future 15% discount for In The Balance: Faultline. Does not include DLC or IAP.

  • Discord "Backer" role*.

*Backer role is offered only for pre-orders during the Private Alpha period (April 2020 to January 2021).

Founders Edition and Supporter Pack will be given to those who pre-order sometime Early-Mid 2021.


Private Alpha


Private Alpha is the active state of the development and release period. It is to develop and test core systems and environment layout, in addition to bug hunting with supporters.

This state of the game is fairly rudimentary and is unlikely to depict the long-term vision of the game. The Private Alpha is more of an open-ended sandbox more than anything else.

This has started in April 2020 and is anticipated to end in November 2020.

Private Beta


Private Beta will be focused on developing the true gameplay and story into the game. This will be the final detail phase, time for forming the multiplayer missions, and truly bringing this to life.

Objectives for the Private Beta development

Final character art (main characters, zombies, SCP-098, factions).

UI finalization (Main menu, HUD, escape menu, etc.).

Core map finalization and detail pass (no more blocked-out assets).

Mission and story-set objectives for the players.

early work


How can I play?


SCP: Pandemic is currently in Private Alpha. You can access it on Steam after requesting keys by reading the next question.

When publicly released, SCP: Pandemic will be free-to-play on Steam with basic supporter options such as the Founders Edition and Supporter Pack.

I pre-ordered, how can I access the Private Alpha builds?


Please contact us on Discord and message Affray Studios#0001 with proof of purchase to be sent a key. If you do not get a timely response, contact our moderators (also on Discord). We unfortunately have to send out Private Alpha keys manually. The only automatic system in place is for full release keys.

When will SCP: Pandemic be available?


We are hoping for a PC release mid 2020, we recently were licensed the codebase from Squad from Offworld Industries, which as it will help us in the big picture, puts us on a delay now to integrate it.

What Operating Systems (OS) will SCP: Pandemic be available on?


Certainly Windows, of course. But, we do have interest in making sure Linux is at least functional with Wine or Steam's Proton. This is something we will have to figure out as time goes on. MacOS is not a priority compared to Windows and Linux as it currently stands.

What is the "bigger project"?


We will be utilizing what we have developed for SCP: Pandemic to transition into a bigger title. This project is currently being called "In The Balance", which is an SCP-inspired project that will look and feel like its SCP, but won't be carrying the previous ideas that are directly derivative.

We are doing this to maximize creative and legal control of it.

This project is previously known as "SCP: Ascension", and it will very much be the same overall in regards to the game design, but the story and lore above it will now be different.

We are hoping for the launch of this to be fully cross-platform and cross-store.

Is mod support planned?


Not for SCP: Pandemic, although we have plans to release a Mod Development Kit for In The Balance games.

What is "In The Balance"?


In The Balance is a heavily SCP-inspired lore but under our full legal and creative control. After the rise of outside risks, such as the SCP RU lawsuit, Creative Commons in general being very incompatible with game products, and so on - we have come to a common agreement to make our own intellectual property.

This new universe will be based around inter-dimensional rifts that bring anomalies into our world. Governmental powers and private companies take on the anomalous for the safety of humanity and Earth's ecosystem.

In The Balance projects made by Affray Studios will generally follow an NGO known as APSIS, primarily contracted by the United Nations Occult Commission (UNOC) for global research, protection, and containment of anomalies. They are generally needed in "morally flexible" cases that governmental bodies do not want direct ties with.

APSIS primarily runs research and containment operations out of UNOC black sites. If a containment breach is to occur, APSIS has the backing of world militaries and their own paramilitary forces to bring order to chaos.

So, is "SCP: Ascension" canceled?


The easiest answer is “Yes”, but its a pretty complicated situation. The ideas we had for SCP: Ascension gameplay-wise still remains in our plans moving forward with ITB.

We have split up SCP: Ascension into a few ITB-based games currently:

In The Balance: Faultline

Faultline will be our primary multiplayer game, which will bundle with Affray's Forge - a planned mod support standalone we plan to make by pulling tools and frameworks from our projects. Affray's Forge will (hopefully) be a fairly powerful tool for creators and communities - it will also include the planned Blackout gamemode as a working sample.

Faultline will be about private military companies and other organizations taking contracts and conducting heists for high-profile targets. This can include bounties, items, patents, and alike - often in extremely dangerous areas. Other teams may try to interfere with your contracts.

In The Balance: Ascension

Ascension will be a purely singleplayer game with a story campaign.

Our ambition of Ascension far exceeds our multiplayer plans. We want high fidelity visuals for the characters, allowing for heavy immersion in the story we want to produce. And as you may know, we are currently a small indie team. Our goal with our existing and upcoming projects to enable us to take on bigger and bigger goals over time.


We have an incredible amount of respect for Interspace Anomalies (ran by Evan Royalty) and Retro Digital Media (Steven Hancock) - and we want to showcase their live-action works. This is just a friendly shoutout.