Everything here is subject to additional questions, removal, or edits.
Last edited February 12th, 2019.
Q: What is "SCP"?
A: SCP stands for "Special Containment Procedures", as you can find here. It is a creative wiki based on writing stories/documentation on anomalous objects. I recommend you check it out yourself if you're interested! And yes, it's "Special Containment Procedures", not "Secure. Contain. Protect.", you can check here under "Bonus Answers".
Q: How long as SCP: Ascension (SCP:A) been in development? ᴺᴱᵂ
A: We originally started development in October 2017, with most of our ideas being extremely rough and unpractical. We started a Kickstarter in January 2018 to get some starter fund for the project, so we were able to get some needed licenses, assets, middleware, and alike so we could start prototyping ideas.
Around October 2018 (convenient timing) is when we decided to reform all of our plans and overall development pipeline. We kept a lot of our 3D assets but tossed all the old programming. This, in turn, has made development a lot more practical, as we modularize both our new 3D assets and programming for easy expansions/mod support in the future. Although, as of Feb 2019, the current development is only a couple of months old.
Please also consider a lot of our work is part-time, as a majority of us have our own careers, education, and lives to deal with in the process of the development of SCP:A, until we are able to get the project to a funded state, where we will be able to work on the game a lot more. We are more than willing to see this project come to fruition, there is just a lot on our plates.
Q: Will ____ be added to ____?
A: We will not generally answer this on the spot. If you feel as if you have a cool idea we haven't discussed, make a suggestion.
Q: What site is SCP:A based around?
A: Area 14.
Q: Will SCP:A be multiplayer?
A: Yes, all gamemodes planned will be multiplayer with A.I. server/gameplay options.
Q: Is SCP:A competing with SCP: Secret Laboratory? ᴺᴱᵂ
A: We started concepting our project several months before we even knew SL was being worked on/going to be released. Blackout, our gamemode most resembling SL's gameplay, is based around the general idea of the Garry's Mod Breach gamemode, with more grim/realistic ideas thrown in there for immersion. Breach is what SL also based their game around, in a less serious fashion while trying to recreate the gamemode 1:1 with map randomization and their own additions.
There may be indirect competition, but the situation can mostly be summed into this:
SCP:SL = Social, player-based game.
Ascension = "Hardcore" design plan; survival, tactical gameplay, A.I. SCPs and humans, and so on.
We are by no means trying to downplay SL, we simply just have our own ideas/aspirations for the game we want to deliver.
Q: Why are you guys not using the original 173 design? ᴺᴱᵂ
A: The main reason, is 173's design has its own copyright, where the original creator is very hard to get in contact, and generally not willing to let you use his design. So, we decided to make our own 173, since the original is boring, anyway.
We decided to make him completely unique in our game, having 4 arms, being animated rather than a stuff statue, and having different behaviors for killing, stalking, and what we are calling his "rage state". Giving him our own lore will add more balance and depth to the game, and in the process allowing us to monetize the game without any worry. It's a win-win.
Q: How much will the game cost? ᴺᴱᵂ
A: The game will be $14.99 USD once in pre-order with private alpha testing and early access, with a sale for -34% on our launch. Patrons/donators will also receive keys based on tier rewards. Ascension will be a premium game to ensure it can have stable development and funding without having to rely on donations & personal careers. We want to make it a self-reliant project. The most our game will ever be is $19.99 USD, we just want to make sure the price isn't too high on the initial release while Ascension is heavily work-in-progress.
10 USD on launch - launch sale price.
15 USD for most of the development period - with sales.
20 USD for a stable point in development - with sales.
We will also have regional pricing where we can for poorer economies w/ region locked copies.
Q: When will the game be released?
A: When it's ready.
Q: Where will the game be released?
A: Steam, Humble Bundle, huge possibility of both Epic Games Store and Discord, etc. Potentially console platforms if the game is successful.
Q: Will there be updates post-release?
A: Yes. Bug fixes and content updates. We will also make sure our content is stable before we branch it off.
Q: What engine do you use?
A: Our game engine is Unreal Engine 4.
Q: What gamemodes do you plan on implementing?
A: We have a lovely list of our plans here.
Q: Will the game will be first or third person?
A: Both will be utilized for their own purposes/as server options.
Q: Will I be able to play with other people who bought it on different stores?
A: Yes! We will always ensure our game is cross-platform, not doing so would just be plain suicide.
Q: How will you ensure anti-cheat, with the SCP wiki being Creative Commons? - e.x. protecting the game, preventing copies, software modifications, etc. ᴺᴱᵂ
A: Creative Commons has a solid bit of Fair Use intertwined within the license of CC-BY SA 3.0/4.0 - allowing for the obsoletion of the "ShareAlike" (under our own terms), so we can release the project under our own license, as we still give proper credit/attribution to the SCP wiki and the creators of the work that inspired parts of Ascension, where we can due to the transformation from the text of the wiki (not going to apply some of the images under this, as not all the images on the wiki are CC compliant), into an interactive 3D game project with a lot of our own story, in addition.
That being said, we will be able to protect the project with basic online checks, for basic DRM, along with anti-cheat software for online multiplayer. We do not plan to have any performance hindering DRM, or anything alike. We will also be protecting our work with this as well, allowing our assets, to well, be ours. This will also make sure we are compliant with online marketplaces for assets we are using for Ascension, as re-releasing them under ShareAlike would allow the creators of the assets to DMCA strike our content and anyone that rips them - and if they are hardcore enough, lawsuits can emerge for the license misuse.
Needless to say, the CC "Exceptions and Limitations" license segment will be a large need for Ascension to work long-term. You can read more on it here: https://creativecommons.org/licenses/by/4.0/legalcode (CTRL+F for "Exceptions and Limitations " to find the tidbits we mentioned here.)Quote
Exceptions and Limitations. For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions.
More consumer-level information on this can be found on the CC FAQ - https://creativecommons.org/faq
Q: Which platform would you advertise the most from trailers and announcements? ᴺᴱᵂ
A: It will likely be both Epic and Discord. Steam will still be linked, but we won't take as much initiative with it until they update their platform to the standard of their newly-founded competitors. Until then, we will be selling Steam keys directly on our websites (Affray Studios & SCP: Ascension sites) via the Humble Bundle widget, which gives us a whopping 95% of the share - a rather solid deal in contrast with Steam's 30% cut.
Humble Bundle (Steam) - We get 90% (5% to Humble, 5% to Unreal)
Epic Games Store - We get 88% (12% to Epic, owners of Unreal; engine fee is voided)
Discord - We get 85% (10% to Discord, 5% to Unreal)
Steam directly - We get 65% (30% goes to Steam, 5% to Unreal)
Needless to say, getting our game(s) on the newer storefronts will be very, very beneficial to us!
Q: Are you considering console release? If so, will there be cross-platform for consoles, too?
A: Console release is a probability - but we will likely stick to just Switch and Xbox One, unless PS4 fully pulls their cross-platform policy on all games outside of Fortnite & Rocket League.
Q: How do you plan on taking the load of a multi-platform/launcher release?
A: It's simple, really, we'll likely partner up with an interested publisher that can help us in production cycles. Worst-case we'll just be putting more effort into updates and/or hiring new folks. Either way, it will work out.
Q: Will the Humble Bundle/site purchases have a refund policy? / Will there be preorders for Ascension? ᴺᴱᵂ
A: Yes! We will honor refunds within a week of purchase (post-game release), playtime will not be considered. As our knowledge stands currently, we will be able to issue refunds directly from the Humble Bundle dashboard, and all direct refund requests to Humble directly will lead to us being contacted for our discretion.
All pre-orders can be refunded at any time, for any reason. Preorders will be primarily held through the Humble Bundle widget. As of now, preorders are not officially confirmed or denied, it's just simply an option.
Q: What other projects do you have planned after Ascension?
A: We are co-developing a project with Pig's Indie Games called "SCP - Foundation Command", which is a top-down facility builder and manager based on the idea of games like Prison Architect & RimWorld, where you run containment logistics on anomalies, and manage your staff and facility itself in the process. You can follow it's development on our main server (https://discord.gg/affray) and Pig's Indie Games' server (https://discord.gg/pigsindiegames).
I personally also have a few ideas I want to pursue in the future once Ascension is able to run on its own, such as a proper police role-playing game like LSPDFR. I would want it to be super customizable, being able to customize your uniforms, patrol/response vehicles exteriors and interiors, your map itself, and so on. I don't want it to be multiplayer-based like FiveM & Garry's Mod, I want it to be more intertwined into PvE, where the civilians, criminals, and back-up officers are AI. But, I would definitely want you to be able to play with your friends on patrol. This will not take priority over Ascension, I just wanted to share my main idea for when after Ascension is relatively done.