Jump to content

An ad blocker has been detected. Please consider disabling it on this site to support us, anything we get helps tremendously.

VildaCZ

Add Lockdown Procedures

Recommended Posts

So let´s get right into it!

My Idea

Add Lockdown Procedures

How it can/would serve a purpose

  When you will play as Human or SCP, you wanted to escape/go trough vents/sewers, right? This will make it way harder, because of some Lockdown Procedures.

Why i think it should be done

Because in real life, there would be Lockdown procedures that will activate when SCP / Class D riot / Groups of Interests / etc. or will be activated by intensity grade of breach/ riot and so on.

How it can be done

I know, vents and sewers... Why they would have some Lockdown Procedures? There is easy answer.

Blackout gamemode Scenario: At the start of the round, the Gray-17 "Closing Time" activation will close gates / sewers / ventilation systems and can only be deactivated by MTF members or by destroying the Gray-17 control module (for SCP). That will cause opening of all sewers/ vents / gate etc.

  More information about Lockdown Procedures/Automated Response Initiatives (like Gray-17) are here on this link: http://www.scp-wiki.net/lockdown-procedures
 

Thank you for taking the time and reading it to the end.                    ?

Edited by VildaCZ
Just changing in bit.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.