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My Idea

Ceiling turrets

 

How it can/would serve a purpose

A facility that contains dangerous SCPS needs security systems

 

Why I think it should be done

It would be very useful and fun in the blackout mode

 

How it can be done

These turrets are located at various points in the structure and can be activated and used only after the Breach from the security room or in a specific room (for example in a control room near the security room) with a certain level of security (for example from the Tactical Response Unit )

 

An announcement will be heard when the turrets are activated

- SCP 79 (if it will be implemented)  can take control of these defensive systems that will shoot at any human / spcs

  • The turrets can get back under control by restoring systems from a terminal inside the security/control room (This takes a couple of minutes )

 - They can be disabled (temporarily) via EMP

 - can be controlled manually  or automatically

  • In automatic mode they will shoot anyone (D-Class, SPCS, Chaos, ecc) except foundation staff ( Scientists, security guards, MTF, ecc)
  • If a Class D disguises himself as a scientist / guard he will not be shooted

 

Relevant images/concepts

aleksandra-sokol-screenshot001.jpg?15129

aleksandra-sokol-wefw.jpg?1512931594
 

Source: https://www.artstation.com/artwork/AYLYe

Edited by Luca94

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Posted (edited)

WTF how hasn't this been answered yet

i really want to know an answer to this

also automatic mode reminds me of half life 1 where the black mesa security system activates and pretty much kills everyone that moves and those moments were fun scary moments so i hope these turrets get implemented (perhaps a security room to go alongside it with buttons inside to activate turrets in sections of the facility or direct control) 

Edited by Xenomorphian
Extra thoughts

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if 079 would take it over, it would be boring to just sit for like 10-15 minutes straight on turret camera waiting for some one to pass by

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You could always do other things with your time like watch other rooms or control other shit but i always hated SCP 079 it was annoying AF in SL because you could just lock down a room for hours on end and in general the controlling systems thing is just boring 

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They would be neat, but it would be another feature that would motivate players to campling, because they can just hold 1 choke for hour straight and even if turret get's destroyed then can just switch to other one, or just then go manually.

 

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It's better to leave them to automatic AI turrets personally i'm against 079 being in the game as i said Half life 1 is a good example of why automatic turrets can be fun yet scary experiences you could technically run past them but may get stricken by a few bullets anyways i think Auto turrets that can be remotely controlled via specific station would be neat but 079 is actually one of the few SCP's i'd hate to have in a game 

The main reason being its hard enough trying to escape 20 OP SCP's that can instakill and are near invincible without some asshole locking down the doors and activating turrets to kill you whilst running away (plus i feel as though 079 is the epitome of Co operative SCP's the one thing Ascension doesn't want) 

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I would say the turrets are on a closed network, which would mean that 079 cant do anything with them. Maybe turn the power of them of, not more

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9 hours ago, Ashirg said:

I would say the turrets are on a closed network, which would mean that 079 cant do anything with them. Maybe turn the power of them of, not more

I still think that the idea of an object, that will never get bored of stationing an tight corridor is just frustrating, and unfun, but that's my opinion.

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You have a point there. There needs to be a way to trick them out. Maybe they cant dedect you if you're moving slowly enough so you can sneak past them with some skills, time and luck

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Not at all, you have to move the right way. You would need to be slow like a snail, so the motion dedector doesnt trigger

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