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Galopus

Control room

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My Idea

Add control room

How it can/would serve a purpose
Room like it would be able to control and monitor most of the facility, this room would only appear in one or several zones.
How it can be done
The room will allow you to:
1. Monitor important chokepoints, crucial to few escape routes.
2. Display a layout of the whole facility, showing the state of all doors and gates (if they are open or closed), destroying the doors (with grenades or stronger scp's), will make it impossible to see the state of them though. 
3. Control the ventilation, this can stop SCP 008 spreading, and close some escape routes.
4. Close the sewer system.
5. Close few gates, or doors, still not all so being able to escape will be still possible.
6. Control the power on few zones (this one will disable light, and anything that requires electricity on particular zone, this will also require the highest level access to use.
7. Listen to all radio frequencies, and use them.
Invidual options here will require diffrent level access, and this room would be incredibly hard to access itself. Though you can get rid off it by just simply destroying everything there once you're in there, or by destroying the server room.

Why I think it should be done
Trully balancing it won't be the easiest, placement off this room will be crucial but once done right, when you would be able to use it, chances of winning would be at severally bigger, and harder for other teams. Surely the room will be often not avaible to use, because of server room being destroyed, but once it will do, escape routes  that are normally impossible to make, will became open, making it easier for remaining people to escape. It will also significantly increase amount of choice making. Even though it will take a while to make I belive it is quite important to add. And once it will be found by people who don't intend on escaping it will help them in finding scp's and survivors that would normally be hard to find.

Relevant images/concepts
Image result for Control roomImage result for Control room

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Still it would be extremely hard to balance and it cannot be the only one of "Special room" if you can even name it like it. And not make it like 939 chamber in scp breach in gmod where every round as class d or scientist was who get's first there to grab a gun. And the scenario repeated every time. But I belive in Jester and others.

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We do have a control room, but for now, will only have controls to lift certain lockdown points for Pandemic. We are not sure where we will take it pre or post-Blackout.

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i think the control room should only be accessible after you activate 3 key card slots scattered around in armoury's or head researchers office sor other high security areas that are hard/takes a long time to access so its not immidiatly accesible and the key cards wich i think should be named Command Locks should activate when a containment breach occours.

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47 minutes ago, Bounty Hunter said:

i think the control room should only be accessible after you activate 3 key card slots scattered around in armoury's or head researchers office sor other high security areas that are hard/takes a long time to access so its not immidiatly accesible and the key cards wich i think should be named Command Locks should activate when a containment breach occours.

Not really, doesn't make much sense, maybe a thing like, if you don't have a level 5 key (or a security key) you need 3 different level 4 keys

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On 4/24/2019 at 10:14 PM, Bounty Hunter said:

i think the control room should only be accessible after you activate 3 key card slots scattered around in armoury's or head researchers office sor other high security areas that are hard/takes a long time to access so its not immidiatly accesible and the key cards wich i think should be named Command Locks should activate when a containment breach occours.

Well I pe rsonally think that high access is enough, considering that getting into server room could probally disable all options with that room, or certain ones. The first person who get's there would be able to destroy the room by just smashing everything there as well probally. Balancing of this room depends on server room access level, control room access level, size of map, and player amount. This can be hardest thing so far to balance in SCP:A (especially blackout), so destroying server rooms to not allow anyone to use escape routes no one would use normally, wouldn't be a chore or a race, kinda like in SCP Breach in gmod every round started the same, Scientists and Class D's race to 939 chamber and who get's there first basiclly wins, the early game

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