Tsujimoto

Blackout Gameplay

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So here we are again. Today I will be detailing how the gameplay in Blackout will work to give you a better idea of the gameplay. This, of course, isn't a set series of events and there may be a lot of times in which certain things happen out of order or just don't happen at all. 
 

Choosing your class

After creating a new session if you have all classes available you will have to choose your class. For those who would like simplicity, you can simply click one of three classes which would be Security, Researcher, and MTF. For those who would want a bit more complexity, you will have a much wider variety to choose from as well as a few subclasses which you can choose.

  • Class D
    • Janitors
  • Researcher - Makes up most of the foundation
    • Junior Researchers
    • 'Standard' Researchers
    • Senior Researchers
  • Security Division
    • Standard
    • Tactical Response Unit (TRU)
    • Rapid Containment Force (RCF)
  • Medical Division
    • Field Medics - Tactical Medics TL:DR
    • Doctors
  • Mobile Task Force - Comes into play post-breach
    • Nu-7 "Hammer Down" 
    • Alpha-9 "Last Hope"
    • Beta-7 "Maz Hatters"
    • Epsilon-11 "Nine-Tailed Fox"
  • Site Engineer

All the classes are not too different from each other and only really state your starting items. There is also a limit to how many people can choose the same thing. If too many people are one class then certain players will be randomly selected and given a different class.

Some of you might be wondering about SCPs and Class Ds. Those classes cannot be chosen and will instead be randomly selected from the players. This is for balancing reasons as well as an attempt to keeping immersion. This way you will not know who is a friend and who is a foe. The best example I can give for this is someone who is an SCP-940 host. SCP-940 hosts will still have the class that they chose... just with the added effect of 940.

 

Spawning into the world

After all, classes are chosen the game will begin the map building process. If you are a server owner you can change this so that it uses a pre-made map. You may do this because you want some sort of battle royale or because you want a more immersive map. Either way, this can be accomplished by creating a map with our map builder and saving it for future use on your server. Otherwise, the map will be randomly generated.

After the map is generated (or loaded) the game will start spawning the players. Most SCPs will spawn within their chambers but some others may spawn mingling with "friends". During this time you will spawn with NPCs as well. The nature of how those NPCs act is dependent on where you are. For example, you may be playing as a Class-D in which case you will be being escorted by security. Or you may be a researcher in the cafeteria in which case there may be several NPCs within the cafeteria alongside you. These NPCs won't last long.

 

Containment Breach!

This is when the game truly starts. The breach can happen for multiple reasons (which I will not be listed here), however now that it has happened all of the SCP players have been released, the Class-Ds that were being escorted either overpowered their captors or simply watched them die, and everyone else is watching as chaos begins. This will be most likely the second most adrenaline packed sequence during the game as you watch the NPCs meet their untimely deaths and a few naive players facing those deaths with them. During this point in the game, the focus is on running. Hiding will be hard but also much more rewarding since it is a high chaos situation. 

Things to look out for during this phase are:

  • Your breathing
  • Blurry vision/no vision at all
  • Any scratches you acquire (won't matter much if you get scratched later but getting scratched early is bad news)
  • The layout of the facility
  • What player is playing what class
  • If you are not playing a security class, radios or storage closets
  • Hiding locations and containment chambers
  • and anything else that you may deem useful

As for the SCP anomalies, the main things you want to take note is:

  • Your specific goal (Is it to escape? To kill? To eat? To survive?)
  • Hiding locations and containment chambers
  • Enemy SCP anomalies (not all SCPs are friends. If you don't want to die then you better take note)
  • Depending on what SCP you are playing, alternate hiding spots and routes (like a ventilation system)

Those who are playing as an MTF will be missing out on this action. However, they should soon get a notice about the containment breach and start arming themselves. Make sure you communicate with your fellow operatives in order to gear yourself correctly. If everyone is using a submachine gun then the entire Task Force will lack accuracy (and, in the case of 165, fire). This also counts for the vehicles that you use to get to the facility, you may want to use the underground entrance or you may want to drive to the facility above ground. Each route has it's own pros and cons:

  • Underground Entrance
    • Pro: Easily concealed and fastest way to get to the facility
    • Con: Depending on what happened in the facility the entrance may be blocked off, requiring you to go all the way back to take another route
  • Driving
    • Pro: Usually there is nothing to stop you from getting into the facility this way
    • Con: By far the slowest way to get into the facility
  • Other Entrances
    • The ones listed above are mostly for Area-14. Any other facility may have more entrances with it's own pros and cons

Of course, it is also possible to split up and take two different routes. One person would have already been randomly selected as the commander. You should probably listen to him.

 

Cold... Dark... and Scared

At this point more than enough people should have been killed off to cause the facility to be rather... empty. The only things left are a few surviving personnel within evacuation shelters and extremely vigilant Class-Ds. There are three different types of this phase:

  1. The most common type of this phase is where most of the humans were not able to cooperate with each other and ended up killed. SCPs roam the facility freely now and only the most vigilant and stained with shit humans will be able to survive. In this scenario, it is important to work together and survive. Escape will be stupid to try and attempt.
    • Pay attention to your general health
    • Pay attention to your teammate's health
    • Pay attention to the sounds outside
    • Don't stay in one place for too long unless it is an evacuation shelter
  2. The least common type of the phase is where most of the humans were able to cooperate or most of the SCPs killed each other off. There is a much greater amount of humans than SCPs and it would take the most determined of SCPs to turn the tables back into their favor.
    • Pay attention to your teammates (you never know who may be human or not)
    • Try to escape (this is probably your only chance)
    • Pay attention to what other people are saying
  3. The middle ground between the two before is if the MTF arrive earlier than usual. That would completely skip this phase and jump into the next one

Otherwise, everything during this phase is the same as most of the gamemode.

 

Bringing the Hammer Down

The MTF has arrived. Whether or not they have come in a full group or separate squads they will begin cutting down the number of SCPs in the facility. Depending on the SCP, the MTF will be containing or killing different anomalies. In the case of something like SCP-058, they must be extremely diligent in order to successfully contain it. In 939 or 940's case, however, they can go in guns blazing. The MTF will be tasked with securing the facility and saving the remaining players. The remaining players may become armed at this point by the MTF themselves. If the MTF has a spare sidearm or simply a spare weapon they can give it to the hider and allow them to fend for themselves (still following the MTF of course). This phase is the most dangerous for Class-Ds as they now have to worry about both SCPs and MTF. For this reason, it is preferable for a Class-D to escape during the previous phase even if death is nearly certain.

 

Finishing up

The SCPs have been re-contained. The MTF now must keep the SCPs contained as they kill off the rest of the hiding Class-Ds and restore vital resources to the facility. In the case that they fail in certain areas (or a Class-D wants to save his own ass) an SCP may break out of the re-containment. This would cause the phase to backpedal back to the previous phase. Upon all of the vital resources being restored (power, camera systems, etc...) the game will end. Surviving Class-Ds will gain points equal to the collective amount of points everyone else received while everyone else receives points based on their performance. These points can be later used to add certain bonuses to your character for future sessions. These bonuses will NOT destroy balance but may give you more of an edge when playing against others.

 

Tell me what you think. Any type of feedback is good feedback.

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As usual this seems extremely ambitious but amazing if pulled off, kudos to you and your dev team if you can pull this kind of game off. I look forward to playing such a realistic and content packed SCP game. 

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first off all , this sounds amazing, and now a little question : will there be an announcement when the MTF units enters the facility like in CB

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oh and also, the security and RCF will both be armed right? and also look different i suppose

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Posted (edited)

I’m loving this so far. I have one minor gripe, though. It seems to me that the most difficult class to play is the d class, yet they are the least rewarded in the points department. A D boy could make it all the way to the final phase yet still get the same amount of points as everyone else. Maybe we could have it so there are certain markers for boy progress and every time they make it past a certain boy threshold they’re awarded with exponentially more boy points. Iunno, what do you boys think?

Edited by FryingSquid
Boy

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7 hours ago, Zeus1337 said:

first off all , this sounds amazing, and now a little question : will there be an announcement when the MTF units enters the facility like in CB

 

6 hours ago, Zeus1337 said:

oh and also, the security and RCF will both be armed right? and also look different i suppose

Yes to both of those.

2 hours ago, FryingSquid said:

I’m loving this so far. I have one minor gripe, though. It seems to me that the most difficult class to play is the d class, yet they are the least rewarded in the points department. A D boy could make it all the way to the final phase yet still get the same amount of points as everyone else. Maybe we could have it so there are certain markers for boy progress and every time they make it past a certain boy threshold they’re awarded with exponentially more boy points. Iunno, what do you boys think?

The Class-Ds get the collective amounts of points. That means all the points everyone else got added together.

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How many players would be on a blackout server? 

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58 minutes ago, Nerevar said:

How many players would be on a blackout server? 

We assume the median will be 50.

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7 hours ago, D-Class Personnel said:

So would the max be 100 or something else?

id imagine it would be configurable by the server owner, so it would vary. I ain't on the dev team tho, so this is just speculation.

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10 hours ago, Vizlox said:

id imagine it would be configurable by the server owner, so it would vary. I ain't on the dev team tho, so this is just speculation.

I Know But their would have to be a max on the config so I was guessing 100.

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On ‎6‎/‎16‎/‎2018 at 10:34 PM, AnonyEvolution said:

Impressive, as always

Your saying impressive for the forums, the discord is on a whole different level, it is the closest you will ever get to death, without dying.

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Posted (edited)
Quote

The least common type of the phase is where most of the humans were able to cooperate or most of the SCPs killed each other off.

See, I have a minor gripe about this. 'Most of the SCPs killed each other off' seems to imply that SCPs killing each other is in some way common- and it kind of has to be, right? SCP-049 would be against SCP-096, SCP-058 would be against most other SCPs, SCP-173 would be against, well... EVERYTHING, as would SCP-682...

Look. It would be no fun to play as an SCP who is fighting against EVERYONE. With no allies, you are good as dead. Sure, it makes more SENSE that SCPs would fight among themselves, and this is supposed to be REALISTIC... but I doubt it would be nearly as fun.

I would prefer if it was more Secret Laboratory-ish, with the SCPs on their own team. I really, REALLY would. But I get it if that isn't the case. It just seems to drastically undermine both the funness (fun-ness?) of playing an SCP as well as the threat of an SCP.

EDIT: Oh, I also have a suggestion. Why not include Maintenance Workers? I presume Maintenance Tunnels are going to be added, and so, why not include Maintenance Workers as a class as well? Low-level but able to access all Maintenance Tunnels and rooms. Or maybe the Engineer counts as it? I see the Engineer as ABOVE Maintenance Workers, but whatever.

Edited by gamerboy11116

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10 hours ago, gamerboy11116 said:

See, I have a minor gripe about this. 'Most of the SCPs killed each other off' seems to imply that SCPs killing each other is in some way common- and it kind of has to be, right? SCP-049 would be against SCP-096, SCP-058 would be against most other SCPs, SCP-173 would be against, well... EVERYTHING, as would SCP-682...

Look. It would be no fun to play as an SCP who is fighting against EVERYONE. With no allies, you are good as dead. Sure, it makes more SENSE that SCPs would fight among themselves, and this is supposed to be REALISTIC... but I doubt it would be nearly as fun.

I would prefer if it was more Secret Laboratory-ish, with the SCPs on their own team. I really, REALLY would. But I get it if that isn't the case. It just seems to drastically undermine both the funness (fun-ness?) of playing an SCP as well as the threat of an SCP.

EDIT: Oh, I also have a suggestion. Why not include Maintenance Workers? I presume Maintenance Tunnels are going to be added, and so, why not include Maintenance Workers as a class as well? Low-level but able to access all Maintenance Tunnels and rooms. Or maybe the Engineer counts as it? I see the Engineer as ABOVE Maintenance Workers, but whatever.

We will make it fun, no worries. 

That is what "Engineers" will kinda be. It's more of a broad term for most of the technical/maintenance staff. 

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Posted (edited)
Quote

We will make it fun, no worries. 

Yeah, alright. I just... kind of dislike the idea of the SCPs fighting among themselves. It negates much of their threat. I just like the idea of SCPs teaming up.

Quote

That is what "Engineers" will kinda be. It's more of a broad term for most of the technical/maintenance staff. 

Alright, cool. Thanks.

Edited by gamerboy11116

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7 minutes ago, gamerboy11116 said:

Yeah, alright. I just... kind of dislike the idea of the SCPs fighting among themselves. It negates much of their threat. I just like the idea of SCPs teaming up.

 

SCPs will not team outside of lore-accurate/adaptable situations. Them being able to "team up" against humans would be pretty dumb, considering most of them are loose canons and don't think outside of their own motives. They more-so see each other as threats to themselves over a friendly neighbor. Just think about nature. And them teaming up would deplete a lot of the horror, and just add predictability. True horror is not knowing what to expect. What you are imagining is more of a friendly game over a true horror game.
 

 

7 minutes ago, gamerboy11116 said:

Alright, cool. Thanks.

 

No problem. 

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4 hours ago, Qucumberr said:

So sorry if this has been answered but you will be able to play as an scp right

nevermind 

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11 hours ago, Qucumberr said:

So sorry if this has been answered but you will be able to play as an scp right

Yes.

On 4/26/2018 at 4:36 PM, Tsujimoto said:

SCPs get chosen randomly. You do not get to choose to play as an SCP. 

 

 

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Will there be NPC SCP's that dont kill you but like a NPC 939 that didnt get out and just like ... stands there or somthing or meby you look through a windo and see a NPC SCP killing a NPC human but NPC SCP's cant kill non NPC humans

In short will there be NPC SCP's?

 

Edited by Bounty Hunter

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