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Showing most liked content on 12/04/2018 in all areas

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    Hello, I would like to ask if you need translators for some languages. Thanks for answer.
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    My Idea: Adding that sometimes it get's much darker in the facility or certain rooms are darker, so it's harder to see and scp-173 could move freely even when someone is looking at them (that might be too op, I dunno, but if you have nightvision goggles and looking at peanut he can't move) Then MTF & Chaos, (whist you could find nightvision goggles like keycards but a bit more rare) Could have them on and have a slight advantage How it can/would serve a purpose I think it would be a bit more realistic and way cooler if it would be done, it would be giving some people (classes) an advantage, and some others disadvantage Why I think it should be done If you think of a containment breach, which means that some power went off or something in that style that opened a door, I think that light should not be able to stay on 100% 24/7 thinking as the facility is huge and it drains a lot of power on just light , if theres a small problem I don't think that it should be able to How it can be done Well, just make the rooms a big darker / or the facility for maybe 1-2min And making night vision goggles (I know the pictures are from other games but it's just for inspiration) Relevant images/concepts
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    My Idea Make role and Name visibility, clothes changing How it can/would serve a purpose When you Aproach Researcher / D class / Chaos Insurgency / MTF You could not see their name and/or name until they show you your ID card. Why I think it should be done Only! If you do something when players could have ex. D-Class found dead Researcher on floor, he could take his clothes. Only! Like i said ↑↑↑ you could have at start of round as D class would have D-[random number ex. 9431] Researcher could have name tag (ex. Researcher/Janitor etc. William Smith) MTF could have Name tag on vest like in military (just surname [about that surname, players could have RP name] or MTF Unit tag) (ex. Johnson or [MTF] Nu-7 ("Hammer Down") Chaos insurgency (or other Groups of Interests) would have Unit name and no names/surnames (Units like ex. Delta, Whiskey, Mike = NATO Phonetic alphabet) maybe more roles coming soon... How it can be done Player 1 (i will name him William) and Player 2 (I will name him Peter). William is D-class, and he found dead body of Thomas, which was researcher. He took his clothes, so everyone him as Thomas. Then, when he will get to offices zone, he will meet Peter, the MTF Epsilon-11 member. William will tell him he is researcher, so he will try to evacuate him. But MTF Epsilon-11 Commander will have something like Scanner, that can scan players/dead bodies (so he can know role and name if its not known). So he will say in radio that he found dead naked (by naked i did not mean NAKED but he will have like shorts, socks etc.) body with D class jumpsuit on floor / or just dead body with D class jumpsuit equiped (if William do that, he could make him to equip that jumpsuit and then killed him OR he could first kill him, and then he can equip clothes to dead body of Thomas, but it will take some time (20-40 seconds). And if Peter found out that he is D-class, then he will kill him, or he will evacuate him, so he could escape as fake researcher, or try to run from him, so he will escape as D class. Images MTF name tag Researchers ID card Class-D jumpsuit number (note it will be orange and maybe without SCP logo) Thank you for reading this to the end. Leave comment about what you think. Have a nice day!
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    So let´s get right into it! My Idea Add Lockdown Procedures How it can/would serve a purpose When you will play as Human or SCP, you wanted to escape/go trough vents/sewers, right? This will make it way harder, because of some Lockdown Procedures. Why i think it should be done Because in real life, there would be Lockdown procedures that will activate when SCP / Class D riot / Groups of Interests / etc. or will be activated by intensity grade of breach/ riot and so on. How it can be done I know, vents and sewers... Why they would have some Lockdown Procedures? There is easy answer. Blackout gamemode Scenario: At the start of the round, the Gray-17 "Closing Time" activation will close gates / sewers / ventilation systems and can only be deactivated by MTF members or by destroying the Gray-17 control module (for SCP). That will cause opening of all sewers/ vents / gate etc. More information about Lockdown Procedures/Automated Response Initiatives (like Gray-17) are here on this link: http://www.scp-wiki.net/lockdown-procedures Thank you for taking the time and reading it to the end. ?
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    Idea Suggestion: Implement a system of simple gestures that can be used to signal, direct, and communicate with others without the need for verbal communication. Purpose and Functions: Hand signs and gestures can be used to communicate with players in line-of-sight of each other for several reasons. This would allow two primary benefits to the game: 1. Silent communication among groups (MTF Squads, researchers, Class D's, etc.). In moments where verbal communciation would betray the presence of individuals or groups, this would allow a further element of stealth while also maintaining critical communication. 2. Immersive gameplay. Following your squad leader and seeing him raise up a hand, and the whole group stops silent, listening for any movement. Creeping through hallways to see a fellow researcher waving across at you, only to see him ripped apart seconds later. Not only would these give in game moments of immersion, but RP dedicated groups could work out which signals mean what within their groups to promote tactical gameplay. Why Do This? Realism and immersion are the key factors here, but I believe it would also be fun. While I don't know if a full on emote system would be appropriate, I do believe that simpler gestures would be both appropriate and appreciated. How to Do It? The key to this I think, is implementing them in a way that doesn't break immersion but also is simple to use. Pressing a key to bring up a list of gesture types (Order, Counting, Direction, Warnings, etc.) then narrowing it down to the gesture itself could be a three-key command. For instance B-1-1 would produce the "Stop" gesture.
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    Planned. There will also be a radial menu with voice lines.
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    My idea Add a vent system for SCPs and players How it can/would serve a purpose Specific SCPs could get through the facility in an easier way as well as some players (explained below) and it generally would add a nice feature to the game. Why I think it should be done The factor that a vent system exist is a generally nice feature and an extra nice experience for all players. How it can be done Specific SCPs could use the vents to straightly get from one point to another, or somewhere else, small SCPs or teleporting SCPs like 173. Players of course also could use it, but the players would have to find a crowbar or a wrench to open up the vent and crouch inside. Also the vents should not just teleport you around, there could be a system that you have to crouch through the vents. That could incrase the scare and risk factor ALOT and would be much more realistic for players as they could probably meet a SCP while crouching through the vents. Some extra details, the vents should be dark and you could barely see anything unless you have a lighter, flashlight or nightvision googles. There could be multiply vent entrances and exits so you don't just crouch into one and come out on the other side, you could get out at multiple positions. Relevant images/concepts
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    My Idea Add a reviving/healing system similar to the one from Friday the 13th aswell as going down/dragging mechanics How it can/would serve a purpose It would be, well, less or more realistic and nice Why I think it should be done Because it would add an extra 'nice' option to the game, and would be pretty interesting How it can be done If for example a partner is shot in the leg or anything else, it wouldn't be an instant death, he would fall to the ground and would only be able to slowly crouch away, if you have a first aid kit ready you would be able to help your partner up. If you were recently shot or somewhat and then bandaged etc. though, you will only be able to slowly move, like a normal human would after being shot in the leg or anything. Also, add an option to drag your comrades away from combat or the SCPs, to a safe spot. Extra addition: Combat medics classes would be good for that purpose. Relevant images/concepts
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    Since the story of the game is based off of Resurrection, which is including Omega-7 and maybe Alpha-9, which were MTF Units using SCPs, is it possible to play as a Thaumiel/Safe "friendly" SCP or be able to use SCP objects like 714 (doubt it), or any other usable anomalous objects?
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