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Four-Fourteen last won the day on December 3 2018

Four-Fourteen had the most liked content!

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About Four-Fourteen

  • Birthday October 27

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  1. What kind of player numbers would be expected within the gamemodes? 20-30? I imagine there would be different player numbers for Recon and Blackout, for instance. On that note, would it be possible to play these such gamemodes with small numbers? For instance, say I have a group of five friends. Six of us total. Would a six-person game of Blackout be possible and fun? Would it be possible to have AI inhabited gamemodes where coop vs. AI or one-versus-five gamemodes are possible, yet have the feeling of an inhabited facility coming under breach? Or having a small tight knit group searching for anomalous objects in Recon mode?
  2. Idea Suggestion: Implement a system of simple gestures that can be used to signal, direct, and communicate with others without the need for verbal communication. Purpose and Functions: Hand signs and gestures can be used to communicate with players in line-of-sight of each other for several reasons. This would allow two primary benefits to the game: 1. Silent communication among groups (MTF Squads, researchers, Class D's, etc.). In moments where verbal communciation would betray the presence of individuals or groups, this would allow a further element of stealth while also maintaining critical communication. 2. Immersive gameplay. Following your squad leader and seeing him raise up a hand, and the whole group stops silent, listening for any movement. Creeping through hallways to see a fellow researcher waving across at you, only to see him ripped apart seconds later. Not only would these give in game moments of immersion, but RP dedicated groups could work out which signals mean what within their groups to promote tactical gameplay. Why Do This? Realism and immersion are the key factors here, but I believe it would also be fun. While I don't know if a full on emote system would be appropriate, I do believe that simpler gestures would be both appropriate and appreciated. How to Do It? The key to this I think, is implementing them in a way that doesn't break immersion but also is simple to use. Pressing a key to bring up a list of gesture types (Order, Counting, Direction, Warnings, etc.) then narrowing it down to the gesture itself could be a three-key command. For instance B-1-1 would produce the "Stop" gesture.
  3. Hi there. I figured it would be courteous to at least make a greeting post. Thanks for letting me join and be a part of the community, and I look forward to discussing with you all the facets of this project. I'm a huge SCP fan and I hope to not only see the SCP community grow as a result of this game, but also see a community around this game itself flourish. Good luck! I'm rooting for you!
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