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Found 3 results

  1. Galopus

    Perks

    This feature will probally be blackout only My Idea Add perks to the game How it can/would serve a purpose Perks would be a feature that would unlock itself, over time. It would unlock faster the better you do in the game. Perks itself wouldn't be too big of help in an actual game. And most of the time they are just passive effects like you get tired slower or your breath is 50% more silent. Playable SCP's would have their own perks. The perk system can be compared to blood web in Dead by Daylight. Humans would be able to have few perks at the same time, although playable SCP's will be able to only have one perk at the time. But it will be more game-changing Why I think it should be done Perks would give a player a feeling of accomplishment, by allowing them to feel more powerful the better they are. And would give the game more variety every game. It can be frustrating to newer players because they wouldn't know why someone has better stats than them. But it's a small price to pay for salvation. And to keep that from happening just simply making them not matter that much (at least for humans, SCP's can be more game-changing). It would also allow players to do some funny and interesting builds, that YouTubers and Twitch streamers would upload. Making the game more popular. Summarizing, it would make the game more interesting every game and would help it gain some popularity. Relevant images/concepts
  2. My Idea:Make SCP-049-2 (The zombies) contaigous on kill How it can/would serve a purpose: To make "Zombies" more effective and to give the mtf/survivors a bigger challenge Why I think it should be done: To give a more "Oh we are screwed feeling" and to make coordination against 049/049-2 more important because every victim of 049-2 turns into 049-2 effectively making one more enemy to combat to prevent a lot of rushing in against 049 and the other 049-2 instaces How it can be done: Make victims of 049-2 to another instance of 049-2
  3. My Idea Have a transport helicopter pilot be able to fly from Hub destination to deliver supplies and ammo allowing for complete freedom and not on rails How it can/would serve a purpose Active waiting between death, You can even have spectator mode be live on a camera feed in the Hub instead so the next MTF wave can prepare to fly there. It would also fix Past Scp multiplayer games mistakes with waiting times. So even though there is a wait you can still be active in doing something like gearing up instead of watching someone in a chatroom for 8 minutes. Open space and locations like abandoned towns, cities etc so the surface zone isn't cramped and vehicles can play an active part. Real-time evac and Mtf spawn anouncments. How it can be done Have a field camp or base set up a moderate distance away from the main facility, and be able to load a chopper with supplies. The Camera feed would only be available if a squad in the facility regained control over the power systems. Anti aircraft weapons should be available scarcely since Some Mtf squads do use them in situations, thus not making Attack Aircraft invincible. Maybe have pilot training and active rank to avoid team killing and accidentals ruining impressiveness. Maybe rewards like different helicopters for different pilots for every situation. Rappelling in fast situations without requiring a landing Why I think it should be done It would add something unique and new to the The game. I feel it would be preferable to Gmod and Scp secret laboratory, both games having long wait times in between games. and no vehicle combat. Actual teamwork and strategy, Realism due to Scp's being insanely strong in comparison to a normal human. =
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