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About Me

Found 2 results

  1. My Idea How exactly sewers would work How it can/would serve a purpose We know sewers will be here, but I want to make sure how they will work, and if devs aren't sure yet, to perhaps guide them in certain direction. How it can be done Sewers are a complex and hard idea, so I suggest adding them after release, simplified or just as a update all centered around them. Sewers will be accesible through pumping systems, outside, and through small ladders scattered around facility. Smaller scp's will be able to go in there through toilets. Sewers will go through almost whole facility (not counting zones which contain dangerous scp's which would be able to naturally escape through them. They are really tight and claustrophobic, and will be randomly generated. It will be possible to find map of it though. Getting through them to escape will be difficult because: 1) Sewers can be closed through control room, so if servers won't be destroyed (if the server room mechanic will be in game), you could be trapped in the sewers. 2) It will be the main transport for smaller SCP's. 3) People can "release" content of sewers, through control room. Drowning everything inside. This would be also a way to stop unkillable scp's for big while. But everyone there who wouldn't get out in time will die as well. 4) Going there without a gas mask or a hazmat suit will first make people puke, which will make them stop for a momment, slow them down, and make their vision distorted, and after a long time slowly kill them. 5) As I said earlier sewers would be randomly generated, getting lost in there and slowly dying is a big possibility. 6) After leaving sewers, person will attract all SCP's who have sense of smell. (If it is unknown all humanoid). 7) Sewers have increased chance of getting infected with Virus SCP's. Why I think it should be done We knew sewers will be in game, but here I try to give them more attention. It will give players more of a choice between escape routes. And it will be an diffrent escape route from others, because you can use it from the very first zone to the last one, but you won't know if you won't be closed inside and live an frustrating death. You may think it's an RNG feature, but it isn't. Most of dangers here can be avoided when control room is down, or in control, and you can avoid dangers of dying in there with hazmat suits, and only small SCP's will be an issue but comparing to other places it will have less dangerous SCP's. Relevant images/concepts (showcase of how big sewers can really be)
  2. Galopus

    Control room

    My Idea Add control room How it can/would serve a purpose Room like it would be able to control and monitor most of the facility, this room would only appear in one or several zones. How it can be done The room will allow you to: 1. Monitor important chokepoints, crucial to few escape routes. 2. Display a layout of the whole facility, showing the state of all doors and gates (if they are open or closed), destroying the doors (with grenades or stronger scp's), will make it impossible to see the state of them though. 3. Control the ventilation, this can stop SCP 008 spreading, and close some escape routes. 4. Close the sewer system. 5. Close few gates, or doors, still not all so being able to escape will be still possible. 6. Control the power on few zones (this one will disable light, and anything that requires electricity on particular zone, this will also require the highest level access to use. 7. Listen to all radio frequencies, and use them. Invidual options here will require diffrent level access, and this room would be incredibly hard to access itself. Though you can get rid off it by just simply destroying everything there once you're in there, or by destroying the server room. Why I think it should be done Trully balancing it won't be the easiest, placement off this room will be crucial but once done right, when you would be able to use it, chances of winning would be at severally bigger, and harder for other teams. Surely the room will be often not avaible to use, because of server room being destroyed, but once it will do, escape routes that are normally impossible to make, will became open, making it easier for remaining people to escape. It will also significantly increase amount of choice making. Even though it will take a while to make I belive it is quite important to add. And once it will be found by people who don't intend on escaping it will help them in finding scp's and survivors that would normally be hard to find. Relevant images/concepts
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